How exactly do you go about making a comic? It's all too easy to daydream about creating the next twenty-five-year running supercomic that gets quoted, mis-quoted, aww-ed about and included as the last slide of an otherwise serious Powerpoint presentation. Incidentally, there are limits to that last one; a ragecomic about India's football team at the end of an analysis of the Brazilian economy doesn't quite cut it.
Anyway, comics. The trouble with creating one is that you require two rather distinct skills - you need to be able to draw as well as write. On the sunny side, you don't have to be exceptional at either. If you're the next Michelangelo or Picasso - actually, scratch that. Picasso would've made a pretty sad comic artist. I can picture it now: "That's either a speech bubble or a human lung" "Why does everyone look so miserable?" - um, where was I? Let's just start that sentence again, shall we?
If you're the next Michelangelo, you don't need to be an amazing writer, because people will read your comic for the stunning art. If you can churn out punchlines like there's no tomorrow, your artwork can be mostly stick-figures. But most successful comic-makers fall somewhere in between, where they have to be at least decent at both.
For my part, while I can write quasi-sensical rants like this one, I can't draw a straight line that looks like one. Getting past this impediment was my first concern. So I taught myself to use vector graphics software which makes drawing shapes easier. You can find a few good vector editors here: Adobe Illustrator, CorelDraw, and the freeware program, Inkscape. While comic purists may scoff at the idea of art that is completely computer-generated, using software to draw is simply the most painless way to start if you didn't dedicate your childhood to crayons and paper.
But the real quality, the factor that decides whether you'll make it or not, is perseverance. There's a lot of work that goes into crafting a story in four panels and the amount of work you've put into it shows - in how the dialogue fits together to tell a coherent tale, in how detailed your background art is, even in how your characters emerge as distinct individuals over time. The first ever comic you make is likely not to have the impact you expected. The important bit is to continue telling the story because it's a story you want to tell, not because you want to entertain people.
Whew! With that out of the way, here's my next main character:


